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Headscissor

The NSFW addition to Headlock


Headscissor is a sex-fighting ruleset modification based on the Headlock v2.0 ruleset. If you're unfamiliar with the rules for the base game, start there. This page documents the changes and major gameplay elements.


A starting note on consent

This is, at its heart, a sexual roleplaying game. It is very likely that you and your fellow players may come across scenes that one of you is uncomfortable with. It's important to remember that consent is an important part of any sexual encounter, roleplayed or not, and it's important that you feel comfortable stating when you are no longer comfortable.

This game features some aspects of non-consent. After all, it's a wrestling match. If your opponent fucks you, you might lose, so you obviously don't want your opponent fucking you (assuming your goal is to win; my fellow masochists might disagree with this statement). So, for your opponent to fuck you is to do so without consent. However, at the same time, before you can even entertain stepping into the ring for a sexual wrestling match, you do need to consent to the possibility of this happening. You won't always be winning, so you need to be okay with the possibility of losing, and the fact that that loss could come with being fucked and made a show out of in front of a stadium full of folks getting off to your humiliation (in the roleplay world, of course, unless you plan on streaming this live on the internet). So, thus, the first important point on consent: If you're gonna play Headscissor, you need to consent to having sexual stuff done to you that you don't necessarily want.

However, remember that consent is, as always, key in any sexual encounter. By the very nature of this addition, you'll probably find yourself getting fucked, but that doesn't mean you have to find yourself getting fucked in any way your opponent desires. You should have the opportunity to object to moves your opponent may pull. Be reasonable. This is sex-fighting, after all. You can't just object to every single one of your opponents sexual moves (and, if you would, perhaps it might be smarter to just do nude Headlock instead of sex-fighting?) But, that doesn't mean that, say, you can't object to anal penetration. If your character lacks a vulva, you may encounter pushback to that (reasonably so; again, this is sex-fighting), but if your character does have a vulva, there's no reason you shouldn't be able to say "If you're going to fuck me, you can only use this hole." Similarly, if your opponent has fetish-y moves that you object to, this is something that is perfectly reasonable. Just because one person is into extreme sounding doesn't mean everyone is. So, this gets to the second important point on consent: you don't have to consent to everything.

Finally, during play, you might find yourself uncomfortable with what's going on. You might not want to keep going. An imporant part of consent is the ability to withdraw it, and this goes for sex-fight roleplaying as much as anything. Now, how you withdraw consent is sorta up to you and your fellow fighters. You may be comfortable with just saying "Woah. Stop. I don't like this." But, if you want something to help, one way of withdrawing consent specific to RPGs is the X-Card, an index card with an X drawn on it that you tap if you're ever uncomfortable with what's happening. (You may also wish to use the O-Card, a similar concept that lets you indicate you like what's happening.) And, importantly, you being uncomfortable in real-life should never transfer into in-game consequences. Not being comfortable IRL with what an opponent is doing to you in character shouldn't translate into you being forced to give up. You should have the option to make an opponent stop if you're uncomfortable. Instead, withdraw of consent should be more of a reset of action. A fictional referee has stepped in and stood you and your opponent back up, perhaps given you emotional recuperation time, much like how you'd be given time to recover from a groin shot in boxing. So, our final important point: you should be able to withdraw consent at any time without penalty.

Keep these things in mind as you play Headscissor. While you may or may not be able to play fast and loose with this stuff depending on who you play with, you should always have them there in the back of your mind, important points that will hopefully make your time playing much more enjoyable for everyone involved.

Character creation

In addition to your fighter's existing moves and special, characters now have 4 sexual moves, a sexual special, and up to 2 dirty moves. Sexual moves can be either one-way (1W), denoting any move that does not involve your fighter being sexually stimulated, or two-way (2W), denoting any move where your fighter will also receive sexual stimulation. Any move that involves your fighter being penetrated (such as riding an opponent reverse cowgirl), penetrating an opponent using genitalia, or otherwise having your fighter's genetalia stimulated (such as scissoring) will be a two-way move. Inversely, any move that does not involve your fighters major erogenous zones (i.e. genitalia and breasts) will be a one-way move.

Note that there are no clear guidelines for what makes a move one-way or two-way. While some moves clearly fall into one camp or another (a blowjob, for instance, is one-way), other moves may be more ambiguous, and may require you and your opponent to come to a consensus on which a move is.

Additionally, your fighter's character sheet should have information on what sexual features they have. Does your fighters have breasts? Do they have a penis or a vulva? Perhaps they've got both? This information determines both what options your fighter has in selecting sexual moves and what options your fighter's opponent has in how they use certain moves. For instance, if your fighter doesn't have a vulva, any moves their opponent uses that involve penetration will have to be done anally instead, whereas if your fighter does have a vulva, they could choose which oriface to penetrate (assuming your fighter consents to having said oriface penetrated). While this information isn't completely vital, it does majorly impact the roleplay aspect of Headscissor.

Gameplay

In addition to HP, fighters also start with a pleasure tolerance (TOL), given by 1d8 times the character's STA. The stat is determined prior to each match, and up to 2 rerolls of TOL are allowed prior to the start of a match. Should you decide to reroll, you are permitted to choose the highest value you roll.

In Headscissor, a fighter can win by either submission or by opponent climax. Note that a fighter cannot win by pinfall under Headscissor rules. Submissions work as normal, with one change that will be noted later on. To win by climax, a fighter must use sexual moves. A sexual move functions similarly to a submission. However, sexual moves continue until the fighter under attack breaks free or climaxes, or the attacker chooses to release their opponent. To determine break-out, both fighters roll 1d12. If the attacker rolls higher, their maintain the move. Otherwise, the one under attack breaks out.

1W sexual moves do 1d8 damage each turn to a character's TOL. 2W sexual moves do 2d8 damage each turn. If a character's TOL reaches zero, they climax and their opponent wins. Additionally, for each 3 turns a character remains stuck in a sexual move, they take an additional 1d6 penalty to their TOL.

Sexual moves also do TOL damage to the attacker. As long as their TOL is above 1/3 of its starting value, the attacker takes 1d4 penalty in passive arousal. If the move they're using is a 2W move, they take an additional 2d8 TOL damage, regardless of how much TOL they have remaining. Note that this means a fighter using a 2W move could, in the right situation, accidentally cause themself to climax before their opponent. Additionally, if the attacker rolls two 1's for their opponent's TOL damage, they take twice the penalty they roll.

Sexual special moves do 2d12 damage each turn to an opponent. 2W specials do an additional 1d8 each turn. Every three turns a character remains in a sexual special, they take an additional 1d8 penalty. The fighter using the special takes no passive damage and only 1d12 penalty on 2W moves. However, sexual specials can only last up to 6 turns, the target must be under 1/2 HP, and the attacker must have a suit advantage during the draw. During the draw, if these requirements are met, the attacker can choose between a normal and sexual special.

For every turn a character isn't in a sexual move, they regain 1d8 TOL up to their starting TOL. Additionally, all characters have a -4 move where they attempt to calm themself, allowing for another 1d12 regain in TOL in exchange for not attacking that turn.

Submissions, for the most part, work the same. However, is a fighter has their opponent in a choke, they can attempt to play with their opponent. Each turn they do so, they deal 1d20 + 1d8 TOL damage. However, this also makes it easier for the one being choked to escape. Whichever dice the fighter was to roll gets bumped down to the next smallest dice (i.e. d20→d12, d12→d8), unless they were to roll a d8, in which case they immediately escape (though still taking 1d20 TOL damage).

Dirty moves can now be used! These moves do additional damage, but with some penalty. All dirty moves come with some inherent penalty for their use. Additionally, you can (optionally) make these moves illegal, with a 1d4 dice roll to determine if the attacker gets caught by the referee, where if they roll a 1, they get caught. If a fighter gets caught 3 times, they are disqualified.

What follows is a list of officially-recognized dirty moves, though feel free to (with consent of your opponent) add your own.

MoveCostDescription
Headbutt-5Roll 1d4. If even, the move does 8 damage and inflicts a -3 SPD penalty on the target next turn. If odd, the attacker takes 6 damage and a -3 SPD penalty next turn.
Groin shot-3Does 3 damage plus an additional 2 damage for each eight of the TOL the target has lost. (i.e. If they start with 120 and are at 74, they've lost 3/8ths and take an additional 6 damage.) The target gains back 1/2 of their total TOL up to its starting value.
Eye gouge-5Roll 1d4. If even, the target takes 3 damage and has a -10 SPD penalty next turn. If odd, opponent counters with their selected move. The attacker gets no DEF bonus from their starting card. If both players attempt an eye gouge and roll the same parity (even/odd), both succeed and take 3 damage plus the -10 SPD penalty.
Note that the d4 dice rolls for parity can be replaced with a coin toss should you have a coin handy. Be sure to clarify which side is success and which is failure prior to starting. Additionally, this part of the Headscissor rules can be backported to a standard game of Headlock should both fighters agree to it.
A note on making new dirty moves: Remember that dirty moves are supposed to have some possible or guaranteed penalty for their usage. This matters less if playing with the possibility of getting caught by the referee, but if not playing with that rule, dirty moves should have some reason to make you think before using them. For example, the headbutt has the possibility to backfire, the eye gouge might be countered, and the groin shot sets back progress to making an opponent climax. However, your moves should also have some reason to be used, such as the headbutt's damage and SPD penalty, the eye gouge's extreme SPD penalty, and the groin shot's high damage at low TOL. It can be hard to balance these perfectly (even these moves are far from perfectly balanced), but keep these general principles in mind when coming up with new dirty moves.
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